Aug 28, 2010, 09:08 PM // 21:08 | #1 |
Ascalonian Squire
Join Date: Aug 2010
Profession: E/Mo
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auto switch modes?
Sometimes when I play, certain monster types are easy to kill, and if they get too close, they do a small amount of damage to me. Other times, they kill me without getting close... does anyone know why this happens?
Thanks, Wrayk |
Aug 28, 2010, 10:23 PM // 22:23 | #2 |
Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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hm... you forgot to switch off Hard Mode?
Edit: for more detailed questions I am willing to give more detailed answers |
Aug 28, 2010, 10:36 PM // 22:36 | #3 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Certain monster use certain skills. Other monsters use different skills. Some skills are long range, some are short range, some are adjacent, skills are everything in between in range. Some monsters attack at long range, and some attack at adjacent range, and every range in between.
Provide details for a more useful response. Name the creature, the area, and the skills used if you know them. Also explain how you are defeated if you are able to determine it. |
Aug 28, 2010, 11:17 PM // 23:17 | #4 |
Academy Page
Join Date: Sep 2006
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Generally, in 'what killed me?' situations, you should be able to check Damage Monitor. If you don't have it on the screen, turn it on in the Interface tab of the options panel. It lists the skills that monsters used on you just before you died. Note that groups of the same monster type in the same area can still have different composition in terms of their professions.
You'll have to be more specific to get more details. |
Aug 28, 2010, 11:18 PM // 23:18 | #5 | |
Ascalonian Squire
Join Date: Aug 2010
Profession: E/Mo
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Aug 28, 2010, 11:49 PM // 23:49 | #6 |
Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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you must have bought better armour
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Aug 29, 2010, 12:05 AM // 00:05 | #7 |
Administrator
Join Date: Jun 2006
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There's more to it than just group composition (was it exactly the same group or were they just in the same place). iirc the Rits have Splinter Weapon, so if your party is balled up the healers tend to move rather than heal/prot you, and so you die. Familiarise yourself with the key skills that each mob uses and react accordingly. If there is a lot of AoE, flag the party out so they don't all get hit. If there is something that deals a ton of damage, pre cast Prot Spirit and have someone take the first big hits. If there is a lot of pressure, pre cast spirits (if you have them).
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Aug 29, 2010, 01:54 AM // 01:54 | #8 | |
Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Aug 29, 2010, 02:07 AM // 02:07 | #9 | |
Ascalonian Squire
Join Date: Aug 2010
Profession: E/Mo
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Quote:
Wrayk |
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Aug 29, 2010, 02:12 AM // 02:12 | #10 |
Administrator
Join Date: Jun 2006
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Rit = Ritualist.
Skills can be found in a few ways. The easiest way is to just look them up on GuildWiki, but this isn't of much use unless there's one specific mob you're looking for (it would be pointless to look up every foe type in the game). You can watch the damage monitor to see whats hitting you. If you take damage from dervish skills, then there's almost certainly a Dervish in the group. Lastly, once your battlefield awareness gets better, you'll be able to check what foes use which skills more quickly by watching their skill activation. Making it bigger helps. After you fight a type of mob a few times you'll get to know which foes are which profession (for example, the Spiritcallers are Rits), and you'll know which skills to look out for. Splinter Weapon is one of them.
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